New Guildhall?

GW1 discussion

What kind of guildhall would you like?

Something similar to what we have: Warrior, Wizard, Hunter
0
No votes
Something interesting and tactical: Frozen, Nomad's, Druid's
0
No votes
Something straightforward and fun: Dead, Burning
0
No votes
Something novel: Stone, Meditation, Imperial, Jade
8
100%
 
Total votes : 8

New Guildhall?

Postby Mori » Thu May 04, 2006 6:26 pm

We know and love the Wizard's Isle, but with some new and supremely pretty options out I thought it might be time we had a change of scenery. Doesn't have to be one of the new ones - just vote for which kind of hall you'd most like to live in - bearing in mind the PvP strategy point of view (if you play it!)

If you haven't checked out the guildhalls for yourself, the Canthan Ambassador in Lion's Arch (at the docks) will take you to any of them to explore a bit. There is also a fellow in Kaineng Centre who will do similar.

The reason I didn't put all 12 halls up as options was because a) we might get one vote each for all 12 and b) the max poll options is 10 and Bera isn't around to change this :P
User avatar
Mori
Organisational god
 
Posts: 1247
Joined: Wed Oct 19, 2005 2:37 pm
Location: House of Wajn

Postby Varda » Thu May 04, 2006 6:36 pm

I won't vote just yet (sorry Mori ;)) because I'm stil ltrying to figure out what sort of island would better fit our GvG playing style. I'd love to vote for the Weeping Stone (Kurzick) one, but I know it is of limited strategic value... The only big advantage over our current one would be the lack of catapults. those things really hinder us when we're forced bakc to the guild hall. :(


I'll give it some thought and then cast my vote.
Varda
Yaoi obsessive
 
Posts: 1393
Joined: Tue Oct 18, 2005 7:48 pm
Location: Wishing I was somewhere else.

Postby Sixxor » Thu May 04, 2006 9:27 pm

Jade!

Haven't even seen the jade one yet but it a guild hall made out of jade sounds fantastic! :D
"People are bastard coated bastards, with bastard filling."
User avatar
Sixxor
Filthy drow
 
Posts: 369
Joined: Tue Oct 18, 2005 11:57 pm
Location: The Huddersfieldian Nebula

Postby Beraton » Thu May 04, 2006 10:41 pm

Actually, that one sucks. :(

It's just a jade quarry. very dull, bleached colours and nasty coral. :(
Image
User avatar
Beraton
L33t pyromancing toff
 
Posts: 483
Joined: Tue Oct 18, 2005 6:22 pm
Location: Not quite where I meant to be.

Postby Klokwurk » Thu May 04, 2006 11:30 pm

Yeah, it's disappointing. :/ I need to check out the rest still though.
User avatar
Klokwurk
Wielder of the fuzzy dice
 
Posts: 508
Joined: Tue Jan 10, 2006 12:55 am

Postby Rhayader » Thu May 04, 2006 11:46 pm

empire isle or meditation.
empire is more straight foward, the kind of battle we play, but meditation is requires more tactic, and thus it might force us to improve very quickly in coordination, and besides u have to admit, meditation isle is the pretiest of them all :D
Image
User avatar
Rhayader
The silent type
 
Posts: 1303
Joined: Wed Oct 19, 2005 7:30 pm
Location: Nightmare Land

Postby Lys » Fri May 05, 2006 1:49 am

I'm for Meditation skin-wise and tactics-wise but I'm not sure it suits our playstyle. It requires aggressive splitting and some timing with the obelisk/gate locks/flagstand =)

The Imperial wide open battlefield is in favor of spike teams. The Jade one with the coral and the one way path to opponent base is the new Fire Isle hall (aka spiker-favourite). And the Kurzick one is... dark =D
Lys
 
Posts: 179
Joined: Tue Feb 07, 2006 1:28 am
Location: Deep Down The Street

Postby Mori » Fri May 05, 2006 8:03 am

While I like the Nomad's Isle for its teleporters, I can't really stomach all the sand. I'm inclining towards either Weeping Stones or Meditation, subject to a closer look at both - though I don't think the Jade isle would be bad, that has teleporters too!

Definitely not the imperial isle, as I dislike fighting in huge open spaces. I crave a corner to dodge round when I'm being ranger spiked.
User avatar
Mori
Organisational god
 
Posts: 1247
Joined: Wed Oct 19, 2005 2:37 pm
Location: House of Wajn

Postby Sixxor » Fri May 05, 2006 10:17 am

Beraton wrote:Actually, that one sucks. :(

It's just a jade quarry. very dull, bleached colours and nasty coral. :(


Yeah it's crap. Really drab and with hurty spikes. :(
Very disappointing.

The Imperial Isle is very nice though. I vote for that one! :D
"People are bastard coated bastards, with bastard filling."
User avatar
Sixxor
Filthy drow
 
Posts: 369
Joined: Tue Oct 18, 2005 11:57 pm
Location: The Huddersfieldian Nebula

Postby Varda » Fri May 05, 2006 11:50 am

Well, either stone (for the looks, cause I absolutely adore it) or meditation which will force us to review our way of playing.

Cast my vote anyhow. :D
Varda
Yaoi obsessive
 
Posts: 1393
Joined: Tue Oct 18, 2005 7:48 pm
Location: Wishing I was somewhere else.

Postby Beraton » Fri May 05, 2006 12:23 pm

I'm liking Meditation or Imperial. Imperial is just sooooooooooooooooooooo pretty. :D
Image
User avatar
Beraton
L33t pyromancing toff
 
Posts: 483
Joined: Tue Oct 18, 2005 6:22 pm
Location: Not quite where I meant to be.

Postby Muppet » Fri May 05, 2006 12:57 pm

How things have moved on.
I'm pretty sure that there was only one criteria for selcting the first hall... did it look nice.
Now folks are taling GvG tactics :shock:

Course... my vote would go on looks alone, as I don't know GvG tactics :roll: For that reason, I reckon my vote is not relevant.
Muppet
Why Our GH Smells of Rich Mahogany
 
Posts: 891
Joined: Fri Oct 21, 2005 5:11 pm
Location: Surrey, England, Great Britain, United Kingdom

Postby Sixxor » Fri May 05, 2006 3:12 pm

Muppet wrote:How things have moved on.
I'm pretty sure that there was only one criteria for selcting the first hall... did it look nice.
Now folks are taling GvG tactics :shock:

Course... my vote would go on looks alone, as I don't know GvG tactics :roll: For that reason, I reckon my vote is not relevant.


Heh, that's all I'm judging it on - how good it looks.

Tactics, schmactics. :P
"People are bastard coated bastards, with bastard filling."
User avatar
Sixxor
Filthy drow
 
Posts: 369
Joined: Tue Oct 18, 2005 11:57 pm
Location: The Huddersfieldian Nebula

Postby Mori » Fri May 05, 2006 4:38 pm

Everyone's vote is relevant. Considering the guildhall will now be much more the centre of things with all its new features, I consider a beautiful one at least as important as one that suits us tactically.

Regardless, it's clear where the votes are heading so far, so I'll go make another poll where we choose between the four Factions islands available :)
User avatar
Mori
Organisational god
 
Posts: 1247
Joined: Wed Oct 19, 2005 2:37 pm
Location: House of Wajn


Return to Ruins of Surmia

Who is online

Users browsing this forum: No registered users and 1 guest

cron