This build, based to some extent on what works in Team Arenas, is designed to easily run a 2-3 way split (flag runner on his own, the rest in two teams of 3 & 4) or to work together to cause much grief to the enemy.
I have not yet developed the warriors - as usual because I have little experience with primary warriors. Suggested builds for these guys from experienced warriors would be welcome. I was thinking, on the hammer warrior, the newly upgraded Dwarven Battle Stance (combined with Shock as an interrupt when the stance isn't up) would serve to annoy enemy casters rather well.
SPLIT 1 (Grief)
CoP Monk:
Monk/Mesmer: Divine Favor 11+1+3; Protection Prayers 10+1; Healing Prayers 4+1; Inspiration Magic 9
Contemplation of Purity; Mantra of Recall; Mend Condition; Divine Boon; Holy Veil; Healing Touch; Reversal of Fortune; Guardian
Spiteful Necro:
Necromancer/Monk: Blood Magic 10+1/Curses 11+1+3/Soul Reaping 8+1/Healing Prayers 6
Spiteful Spirit*, Faintheartedness, Enfeeble, Well of Blood, Blood Ritual, Infuse Health, Rigor Mortis, Res Sig
Domination Mesmer:
Mesmer/x: Domination 12+1+3/Fast Casting 10+1/Inspiration 8+1
Arcane Thievery, Blackout, Diversion, Shatter Enchantment, Drain Enchantment, Shame, Cry of Frustration, Restore Life
Interrupt Hammer Warrior:
Warrior/Elementalist: Hammer 10+1+2, Strength 11+1, Tactics 10+1, Air 1
Rush, Dwarven Battle Stance*, Staggering Blow, Heavy Blow, Crushing Blow, Healing Signet, Shock, Res Sig
SPLIT 2 (Gank)
CoP Monk:
Monk/Mesmer: Divine Favor 11+1+3; Protection Prayers 10+1; Healing Prayers 4+1; Inspiration Magic 9
#1: Contemplation of Purity; Mantra of Recall; Mend Condition; Divine Boon; Holy Veil; Healing Touch; Reversal of Fortune; Guardian
Air Elementalist:
Elementalist/x: Air 12+1+3/Energy Storage 12+1
Air Attunement, Lightning Surge*, Lightning Orb, Enervating Charge, Blinding Flash, Lightning Strike, Shock, Res Sig
Axe Warrior:
Warrior/X: Strength 10+1, Axe 11+1+2, Tactics 10+1
Frenzy, Eviscerate*, Axe Rake, Sprint, Executioner's Strike, Disrupting Chop, Healing Signet, Res Sig
SPLIT 3 (Flag Runner)
Cripple/Flag Runner Ranger:
Ranger/Monk: Wilderness Survival 11+1+3/Marksmanship 10+1/Expertise 10+1
Apply Poison, Holy Veil, Crippling Shot*, Storm Chaser, Dodge, Troll Unguent, Purge Conditions, Res Sig